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<h2>Classes</h2>
<ul class="classList">
	
	<li><i><a href="../symbols/_global_.html">_global_</a></i></li>
	
	<li><a href="../symbols/Cal3D.html">Cal3D</a></li>
	
	<li><a href="../symbols/Cal3D.CalAbstractMixer.html">Cal3D.CalAbstractMixer</a></li>
	
	<li><a href="../symbols/Cal3D.CalAnimation.html">Cal3D.CalAnimation</a></li>
	
	<li><a href="../symbols/Cal3D.CalAnimationAction.html">Cal3D.CalAnimationAction</a></li>
	
	<li><a href="../symbols/Cal3D.CalAnimationCallback.html">Cal3D.CalAnimationCallback</a></li>
	
	<li><a href="../symbols/Cal3D.CalAnimationCycle.html">Cal3D.CalAnimationCycle</a></li>
	
	<li><a href="../symbols/Cal3D.CalBone.html">Cal3D.CalBone</a></li>
	
	<li><a href="../symbols/Cal3D.CalBoundingBox.html">Cal3D.CalBoundingBox</a></li>
	
	<li><a href="../symbols/Cal3D.CalBufferSource.html">Cal3D.CalBufferSource</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreAnimation.html">Cal3D.CalCoreAnimation</a></li>
	
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	<li><a href="../symbols/Cal3D.CalCoreKeyframe.html">Cal3D.CalCoreKeyframe</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreMaterial.html">Cal3D.CalCoreMaterial</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreMaterial.Color.html">Cal3D.CalCoreMaterial.Color</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreMaterial.Map.html">Cal3D.CalCoreMaterial.Map</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreMesh.html">Cal3D.CalCoreMesh</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreModel.html">Cal3D.CalCoreModel</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreMorphAnimation.html">Cal3D.CalCoreMorphAnimation</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreSkeleton.html">Cal3D.CalCoreSkeleton</a></li>
	
	<li><a href="../symbols/Cal3D.CalCoreSubmesh.html">Cal3D.CalCoreSubmesh</a></li>
	
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	<li><a href="../symbols/Cal3D.CalCoreSubMorphTarget.html">Cal3D.CalCoreSubMorphTarget</a></li>
	
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	<li><a href="../symbols/Cal3D.CalMatrix.html">Cal3D.CalMatrix</a></li>
	
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	<li><a href="../symbols/Cal3D.CalMorphTargetMixer.html">Cal3D.CalMorphTargetMixer</a></li>
	
	<li><a href="../symbols/Cal3D.CalPhysique.html">Cal3D.CalPhysique</a></li>
	
	<li><a href="../symbols/Cal3D.CalQuaternion.html">Cal3D.CalQuaternion</a></li>
	
	<li><a href="../symbols/Cal3D.CalRenderer.html">Cal3D.CalRenderer</a></li>
	
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		<div id="content">
<!-- ============================== class title ============================ -->
			<h1 class="classTitle">
				
				Class Cal3D.CalModel
			</h1>

<!-- ============================== class summary ========================== -->			
			<p class="description">
				
			
				CalModel
				
				
					<br /><i>Defined in: </i> <a href="../symbols/src/cal3djs_model.js.html">model.js</a>.
				
			</p>

<!-- ============================== constructor summary ==================== -->			
			
			<table class="summaryTable" cellspacing="0" summary="A summary of the constructor documented in the class Cal3D.CalModel.">
				<caption>Class Summary</caption>
				<thead>
					<tr>
						<th scope="col">Constructor Attributes</th>
						<th scope="col">Constructor Name and Description</th>
					</tr>
				</thead>
				<tbody>
					<tr>
						<td class="attributes">&nbsp;</td>
						<td class="nameDescription" >
							<div class="fixedFont">
								<b><a href="../symbols/Cal3D.CalModel.html">Cal3D.CalModel</a></b>(coreModel)
							</div>
							<div class="description"></div>
						</td>
					</tr>
				</tbody>
			</table>
			

<!-- ============================== properties summary ===================== -->
			

<!-- ============================== methods summary ======================== -->
			
				
				
				<table class="summaryTable" cellspacing="0" summary="A summary of the methods documented in the class Cal3D.CalModel.">
					<caption>Method Summary</caption>
					<thead>
						<tr>
							<th scope="col">Method Attributes</th>
							<th scope="col">Method Name and Description</th>
						</tr>
					</thead>
					<tbody>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#attachMesh">attachMesh</a></b>(coreMeshId)
								</div>
								<div class="description">Attach a mesh to the model.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#detachMesh">detachMesh</a></b>(coreMeshId)
								</div>
								<div class="description">Detach a mesh from the model.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#disableInternalData">disableInternalData</a></b>()
								</div>
								<div class="description">Disable internal data (and thus the springs system).</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getAbstractMixer">getAbstractMixer</a></b>()
								</div>
								<div class="description">Get the mixer.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getBoundingBox">getBoundingBox</a></b>(precision)
								</div>
								<div class="description">Get the global bounding box of the model.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getCoreModel">getCoreModel</a></b>()
								</div>
								<div class="description">Get the core model.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getMesh">getMesh</a></b>(coreMeshId)
								</div>
								<div class="description">Get an attached mesh.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getMixer">getMixer</a></b>()
								</div>
								<div class="description">Get the mixer.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getMorphTargetMixer">getMorphTargetMixer</a></b>()
								</div>
								<div class="description">Get the morph target mixer.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getPhysique">getPhysique</a></b>()
								</div>
								<div class="description">Get the physique.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getRenderer">getRenderer</a></b>()
								</div>
								<div class="description">Get the renderer.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getSkeleton">getSkeleton</a></b>()
								</div>
								<div class="description">Get the skeleton.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getSpringSystem">getSpringSystem</a></b>()
								</div>
								<div class="description">Get spring system.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getUserData">getUserData</a></b>()
								</div>
								<div class="description">Get the user data.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#getVectorMesh">getVectorMesh</a></b>()
								</div>
								<div class="description">Get the mesh list.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#setAbstractMixer">setAbstractMixer</a></b>(mixer)
								</div>
								<div class="description">Set the mixer to a Cal3D.CalAbstractMixer subclass instance.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#setLodLevel">setLodLevel</a></b>(lodLevel)
								</div>
								<div class="description">Set the current LOD level.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#setMaterialSet">setMaterialSet</a></b>(setId)
								</div>
								<div class="description">Set the material set.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#setUserData">setUserData</a></b>(userData)
								</div>
								<div class="description">Store user data.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalModel.html#update">update</a></b>(deltaTime)
								</div>
								<div class="description">Update the model.</div>
							</td>
						</tr>
					
					</tbody>
				</table>
				
				
				
			
<!-- ============================== events summary ======================== -->
			

<!-- ============================== constructor details ==================== -->		
			
			<div class="details"><a name="constructor"> </a>
				<div class="sectionTitle">
					Class Detail
				</div>
				
				<div class="fixedFont">
						<b>Cal3D.CalModel</b>(coreModel)
				</div>
				
				<div class="description">
					
					
				</div>
				
				
				
				
					
						<dl class="detailList">
						<dt class="heading">Parameters:</dt>
						
							<dt>
								 <b>coreModel</b>
								
							</dt>
								<dd></dd>
						
						</dl>
					
					
					
					
					
					
					

			</div>
			

<!-- ============================== field details ========================== -->		
			

<!-- ============================== method details ========================= -->		
			
				<div class="sectionTitle">
					Method Detail
				</div>
				
					<a name="attachMesh"> </a>
					<div class="fixedFont">
					
					<span class="light">{boolean}</span>
					<b>attachMesh</b>(coreMeshId)
					
					</div>
					<div class="description">
						Attach a mesh to the model.<br />
	This function attachs a mesh to the model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMeshId</b>
									
								</dt>
								<dd>The ID of the mesh to be attached.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{boolean}</span> true if succeeded; false if the mesh does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="detachMesh"> </a>
					<div class="fixedFont">
					
					<span class="light">{boolean}</span>
					<b>detachMesh</b>(coreMeshId)
					
					</div>
					<div class="description">
						Detach a mesh from the model.<br />
	This function detaches a mesh from the model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMeshId</b>
									
								</dt>
								<dd>The ID of the mesh to be detached.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{boolean}</span> true if succeeded; false if the mesh does not exist or any error happened.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="disableInternalData"> </a>
					<div class="fixedFont">
					
					
					<b>disableInternalData</b>()
					
					</div>
					<div class="description">
						Disable internal data (and thus the springs system).
						
						
					</div>
					
					
					
						
						
						
						
						
						
						

					<hr />
				
					<a name="getAbstractMixer"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalAbstractMixer.html">Cal3D.CalAbstractMixer</a>}</span>
					<b>getAbstractMixer</b>()
					
					</div>
					<div class="description">
						Get the mixer.<br />
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalAbstractMixer.html">Cal3D.CalAbstractMixer</a>}</span> The mixer, null if the mixer is not set yet.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getBoundingBox"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalBoundingBox.html">Cal3D.CalBoundingBox</a>}</span>
					<b>getBoundingBox</b>(precision)
					
					</div>
					<div class="description">
						Get the global bounding box of the model.<br />
	This function returns the global bounding box of the model.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{boolean}</span> <b>precision</b>
									
								</dt>
								<dd>indicate if the function need to calculate a correct bounding box.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalBoundingBox.html">Cal3D.CalBoundingBox</a>}</span> The bounding box of the model.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreModel"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalCoreModel.html">Cal3D.CalCoreModel</a>}</span>
					<b>getCoreModel</b>()
					
					</div>
					<div class="description">
						Get the core model.<br />
	This function returns the core model on which this model instance is based on.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreModel.html">Cal3D.CalCoreModel</a>}</span> The core model.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getMesh"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalMesh.html">Cal3D.CalMesh</a>}</span>
					<b>getMesh</b>(coreMeshId)
					
					</div>
					<div class="description">
						Get an attached mesh.<br />
	This function returns the attached mesh with the given core mesh ID.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMeshId</b>
									
								</dt>
								<dd>The core mesh ID of the mesh.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalMesh.html">Cal3D.CalMesh</a>}</span> The mesh; null if the mesh does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getMixer"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalMixer.html">Cal3D.CalMixer</a>}</span>
					<b>getMixer</b>()
					
					</div>
					<div class="description">
						Get the mixer.<br />
	If a mixer that is not an instance of Cal3D.CalMixer was set with the CalModel.setAbstractMixer() method, an INVALID_MIXER_TYPE error 
	is set and null is returned.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalMixer.html">Cal3D.CalMixer</a>}</span> The mixer; null if the mixer is not set yet or not an instance of Cal3D.CalMixer.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getMorphTargetMixer"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalMorphTargetMixer.html">Cal3D.CalMorphTargetMixer</a>}</span>
					<b>getMorphTargetMixer</b>()
					
					</div>
					<div class="description">
						Get the morph target mixer.<br />
	This function returns the morph target mixer.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalMorphTargetMixer.html">Cal3D.CalMorphTargetMixer</a>}</span> The morph target mixer.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getPhysique"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalPhysique.html">Cal3D.CalPhysique</a>}</span>
					<b>getPhysique</b>()
					
					</div>
					<div class="description">
						Get the physique.<br />
	This function returns the physique.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalPhysique.html">Cal3D.CalPhysique</a>}</span> The physique.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getRenderer"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalRenderer.html">Cal3D.CalRenderer</a>}</span>
					<b>getRenderer</b>()
					
					</div>
					<div class="description">
						Get the renderer.<br />
	This function returns the renderer.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalRenderer.html">Cal3D.CalRenderer</a>}</span> The renderer.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getSkeleton"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalSkeleton.html">Cal3D.CalSkeleton</a>}</span>
					<b>getSkeleton</b>()
					
					</div>
					<div class="description">
						Get the skeleton.<br />
	This function returns the skeleton.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalSkeleton.html">Cal3D.CalSkeleton</a>}</span> The skeleton.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getSpringSystem"> </a>
					<div class="fixedFont">
					
					<span class="light">{Cal3D.CalSpringSystem}</span>
					<b>getSpringSystem</b>()
					
					</div>
					<div class="description">
						Get spring system.<br />
	This function returns the spring system.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Cal3D.CalSpringSystem}</span> The spring system.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getUserData"> </a>
					<div class="fixedFont">
					
					<span class="light">{object}</span>
					<b>getUserData</b>()
					
					</div>
					<div class="description">
						Get the user data.<br />
	This function returns the user data stored in the model instance.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{object}</span> The user data stored in the model.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getVectorMesh"> </a>
					<div class="fixedFont">
					
					<span class="light">{Array}</span>
					<b>getVectorMesh</b>()
					
					</div>
					<div class="description">
						Get the mesh list.<br />
	This function returns the vector that contains all attached meshes of the model instance.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Array}</span> The mesh list.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="setAbstractMixer"> </a>
					<div class="fixedFont">
					
					
					<b>setAbstractMixer</b>(mixer)
					
					</div>
					<div class="description">
						Set the mixer to a Cal3D.CalAbstractMixer subclass instance.<br />
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/Cal3D.CalAbstractMixer.html">Cal3D.CalAbstractMixer</a>}</span> <b>mixer</b>
									
								</dt>
								<dd>The mixer.</dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setLodLevel"> </a>
					<div class="fixedFont">
					
					
					<b>setLodLevel</b>(lodLevel)
					
					</div>
					<div class="description">
						Set the current LOD level.<br />
	This function sets the current LOD level of all attached meshes.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>lodLevel</b>
									
								</dt>
								<dd>The LOD level in the range [0.0, 1.0].</dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setMaterialSet"> </a>
					<div class="fixedFont">
					
					
					<b>setMaterialSet</b>(setId)
					
					</div>
					<div class="description">
						Set the material set.<br />
	This function sets the material set of all attached meshes.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>setId</b>
									
								</dt>
								<dd>The ID of the material set.</dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setUserData"> </a>
					<div class="fixedFont">
					
					
					<b>setUserData</b>(userData)
					
					</div>
					<div class="description">
						Store user data.<br />
	This function stores user data in the model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{objest}</span> <b>userData</b>
									
								</dt>
								<dd>The user data to be stored.</dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="update"> </a>
					<div class="fixedFont">
					
					
					<b>update</b>(deltaTime)
					
					</div>
					<div class="description">
						Update the model.<br />
	This function updates the model instance for a given amount of time.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>deltaTime</b>
									
								</dt>
								<dd>The elapsed time in seconds since the last update.</dd>
							
							</dl>
						
						
						
						
						
						
						

					
				
			
			
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